Realishot
Core Workflow

Ray Tracing Rendering

Realishot Ray Tracing simulates real light physics for photorealistic glass/metal/liquid rendering. Features real-time preview, single/queue rendering, customizable quality settings, and automatic album storage.

Ray Tracing Rendering

Photorealistic real-time rendering, all within Realishot!

Ray tracing achieves high-fidelity rendering effects by simulating real light physics, offering significant advantages in rendering physical reflections, refractions, and caustics for materials like glass, metal, and liquids. Realishot provides powerful rendering capabilities to quickly generate photorealistic images and streamline design workflows.

Enabling Ray Tracing Preview

Realishot defaults to real-time raster rendering in the editor. Manual activation is required for ray tracing preview:

  • Enable Preview: Click the "Ray Tracing Preview" toggle button (top-right) to display high-quality ray tracing effects in real time.
  • Disable Preview: Click the same button again.

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Initial activation may require a brief loading period.

Single Image Rendering

Click the render button (top-right) to render the current viewport perspective. This opens the queue window. During ray tracing, editing operations are disabled due to local device resource demands. Monitor active queues, remaining render time, or rendered albums in this interface. Rendered images appear in the album.

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Closing the queue window or browser during rendering cancels the process.

Render Settings

Click the arrow next to the render button to access configuration panels for ray tracing parameters.

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Output Configuration

  • Export Format: Controls rendered image file types.
  • Save to Workspace: Select storage locations for direct access without reopening the editor.

Quality Parameters

  • Render Quality: Presets with higher quality increase sampling counts for superior output.
  • Max Bounces: Controls simulated light ray rebounds. Higher values improve translucent material rendering.
  • Normalization Offset: Adjusts energy convergence thresholds to preserve shadow details and manage highlight suppression.

Camera Settings

Rendering functions integrate with camera configurations. Refer to Camera for details. Adjust parameters including:

  • Frame guides
  • Output resolution
  • Focal length/FOV

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Batch Rendering

Add cameras to the render queue via the camera toolbar. Each renders with its current parameters.

After queue setup, click the album icon (top-right) to access the queue interface. Select tasks and click Batch Render to start.

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Album

Viewing Album

Click Album (top-right) and switch to the album tab to review rendered images.

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Click images to view enlarged versions.

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Images save to your Realishot workspace per render settings.

Managing Renders

Select images in the album to download or delete. Workspace offers identical management.
Note: Deletions sync across both interfaces. Restore deleted items via the workspace recycle bin.

Minimum System Requirements

Realishot ray tracing performance depends on local hardware. For reliable operation, meet these minimum specifications:

  • Processor: 2.0 GHz
  • RAM: 8 GB
  • GPU: RTX 1650 or equivalent
  • Display: 1920×1080 resolution

💡 For optimal performance and faster rendering, we recommend hardware exceeding these specifications.

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