Environment & Lighting
Master lighting in Realishot with professional HDR environments for global illumination. Explore 50+ built-in templates (indoor/outdoor/studio), adjust intensity, rotation, saturation, and blur. Combine with point/spot/directional/area lights for stunning renders. Learn environment shadow control to enhance product visualization quality.
Environment & Lighting
Light plays a crucial role in rendering. Even a simple scene can become spectacular with skillful lighting techniques.
Creating visually stunning scenes requires experience and technique. To streamline this process, Studio utilizes global illumination called "Environment" (also known as HDR environment). Our environment library includes dozens of environment maps covering various settings like indoor, outdoor, and studio. You can adjust parameters such as intensity, rotation, hue, and blur for these environment maps.
Another method to illuminate scenes is through local lights. To better observe their effects, try disabling global illumination and adding local lights to your scene.
Of course, you can also combine both approaches – the choice depends entirely on your desired visual outcome.
HDR Environment
In Realishot, the environment functions as global illumination. Below, you see the cover of the currently used HDR environment map. Realishot uses .hdr format environment maps, commonly employed for global illumination in various 3D software.

In such maps, bright areas serve as light sources to illuminate scenes. You can adjust or completely disable environment lighting through multiple methods.
Studio's HDR environment library contains a rich collection of environment maps spanning indoor, outdoor, and studio settings for immediate use. You can also upload your own .hdr environment maps.
Different environment maps dramatically impact scene atmosphere. We recommend experimenting with various environment maps and adjusting their settings. If you don't find suitable environment maps in the HDR library, you can source additional ones online.
You can adjust the following parameters for environment maps:
- Intensity: Controls illumination strength. Enter values >100 manually, or set to 0 to completely disable environment lighting.
- Rotation: Changes environment map orientation to alter lighting angles.
- Saturation: Use negative values to desaturate overly colorful lighting/reflections, or higher values to enhance color vibrancy.
- Blur: Softens environment reflections on scene objects.
- Environment Shadow: Toggles shadows cast by objects based on HDR lighting.
Local Lights
Realishot offers four local light types: point light, spot light, directional light, and area light. Local lighting arrangements vary based on requirements – study rendering examples from different renderers for reference.
Point Light
Point light – Emits light uniformly in all directions like a light bulb.
Spot Light
Spot light – Projects light in a conical shape from a single point. Adjust light size and softness.
Directional Light
Directional light – Simulates sunlight from an infinite distance, casting parallel shadows. Only controls light direction.
Area Light
Area light – Emits light from a rectangular plane. Adjust length/width to create shapes like narrow strip lights.
Material & Finishing
Master Realishot's professional material system with our comprehensive guide. Learn material library integration, multi-material switching, color variables, and precise control of material properties. Achieve end-to-end material design from 3D virtual prototyping to production validation.
Artwork Area Editing
Master Realishot Artwork Area Editing: Create print areas (planar/cylindrical mapping), preview in real-time 3D, adjust text styles, edit images (PNG/JPG/SVG), and control surface finishing parameters. Enhance product visuals with typography, graphics, and physical effects for efficient digital prototyping.