Realishot
Libraries

Mockups & Parts Libraries

Master Realishot's Mockup & Part Libraries! Access complete product models and modular components. Learn to replace models, customize assembly mockups, set smart connection points, and manage enterprise libraries. Step-by-step visual guide for efficient 3D design.

Mockups & Components

Using Mockups and Components

Realishot's Mockup and Component Libraries provide holistic and modular product design resources to help you efficiently build your own product designs. Simply click on your preferred template in the left-side Mockup/Component Library to add it to the scene.
You can directly replace product models or modify template content to meet your design rendering needs.

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Custom Mockups

A mockup refers to a complete product model including color, material, surface finishing, attached artwork areas, and designs within those areas.
You can save mockup/component models using the save button in the toolbar.

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Using Assembly Mockups

Realishot offers two mockup types: Standard Mockups and Assembly Mockups. Assembly mockups provide flexible component replacement capabilities for dynamic adjustments of complex models.

  1. Assembly Definition:
    Mockups composed of at least two components are considered assembly mockups. The properties panel displays a new "Assembly Information" section for internal structure management.

  2. Assembly Rules:

    • Assembly nodes can only contain components with fixed, non-movable order.
    • To disassemble (e.g., dissolve or separate components), actively click "Disassemble Assembly" in the object toolbar.
  3. Component Operations:

    • Components within assemblies support replacement: Click the replace icon and select new components from the library.
    • New components automatically position in the 3D scene based on predefined connection point positions/orientations, generating corresponding component variables.

Custom Components

Saving Custom Components

When saving a component for the first time, configure its name, type, and connection points per instructions. Connection points serve as alignment standards for component interfaces (e.g., pump head-to-bottle connection).

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Setting Component Connection Points

Connection points automatically form planes based on object dimensions, using their center as the connection point. Manually adjust plane/center positions.
Connection axis direction defines docking orientation with other components.

Saving Components to Team Library

Select a location in your custom team library to save or replace existing components.

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Replacing Library Components

Replace existing components in custom libraries. Note: This action is irreversible and overwrites original component data.

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